Wednesday 13 April 2011

Making of the Scenery - Scene 2

The 2nd scene of my animation is a farm and the outskirts of a forest



the skybox, the floor plane and the trees are taken from the first scene.

Whats been added is a fence, a multi-sub object on the ground quadpatch for the dirt of the farm, a sign that says no stealing the carrots and a load of carrot objects that stick out of the ground



the sign is a box with an ink n paint material applied to the wood that holds it up, then a bitmap image i made in photoshop applied to a box with 6 sides, then i got the edges of each side and just moved them in and outwards to give the jagged wood edge effect



The main carrot that the rabbit picks up is a cylinder thats welded at one end and then the top is 2 planes crossed over with a bitmap and an opacity map put over the top to make the leaves at the top of the carrot

the rest of the carrots are just clones of the original carrot except they arent coming out of the ground so all the bottoms have been cut off



The fuse i made for the carrot is a blizzard particle array system with instantiated objects that i made myself as sparks

First i got a sphere, added a noise modifier, using fractal tickbox with about 4.5 iterations

then moving the noise on the x y and Z axis, and adding a see through goldish yellow material to it



the explosion of the carrot is just a sphere gizmo with a fire effect added and keyed into the timeline to explode and fade out in about 50 frames

and that is my 2 pieces of scenery!